total states processed so far = 4,000,035
current recent processing speed = 2,284 states/sec
net average branching factor = 9.1 (recent: 13.2)
effective branching factor (b*) = 3.13
average dead-end depth = PENDING
average duplicate depth = 11
depth-cutoff hits = 119,415 (3.0% of total states)
frontier nodes: 86
ht count: 295,609    ht size: 540,008
repeated states = 808,496 (20.2% of total states)
search-prefix validation pruned = 5,685 (0.1% of total states)
average backtrack distance = 1.1 levels (61,107 backtracks)
current progress: in #5 of 5 initial branches
best solution depth = 8 (587,263 states since last improvement)
bound-based pruning = 2,890,239 (72.3% of total states)
elapsed time = 0h 36m 31s



In problem RUMIN-TOPO, performed GRAPH search for MIN-LENGTH solution.

DEPTH-FIRST search process completed normally.

Depth cutoff = 13

Maximum depth explored = 13

Program cycles = 499,004

Total states processed = 4,691,729

Repeated states = 913,703, ie, 19.5 percent

Average dead-end depth = PENDING

Average duplicate depth = 11

Depth-cutoff hits = 119,415, ie, 2.5 percent

Average backtrack distance = 1.1 levels (69,307 backtracks)

Search-prefix validation pruned 7,743 states, 0.2% of total states.

Average branching factor = 9.4


Candidate solution validation:
  Nominal goal paths checked = 6
  Accepted = 6
  Rejected = 0

Start state:
((HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7)
 (HAS-LOCATION TRAY1 LOCATION4) (OPEN GATE2) (RECORDING-OPEN GATE2))

Goal:
(OPEN GATE1)



Total solution paths recorded = 6, of which 5 is/are unique solution paths
Check *solution-paths* and *unique-solution-states* for solution records.

Number of steps in a minimum path length solution = 8

A minimum length solution path from start state to goal state:
(0.0 (START-STATE))
((HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7)
 (HAS-LOCATION TRAY1 LOCATION4) (OPEN GATE2) (RECORDING-OPEN GATE2))

(1.0 (MOVE > AGENT1 moves via ((WALK LOCATION1 NIL LOCATION3))))
((HAS-LOCATION AGENT1 LOCATION3) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7)
 (HAS-LOCATION TRAY1 LOCATION4) (OPEN GATE2) (RECORDING-OPEN GATE2))

(2.0 (START-RECORDER > AGENT1 starts the recorder))
((HAS-LOCATION AGENT1 LOCATION3) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7)
 (HAS-LOCATION TRAY1 LOCATION4) (HAS-LOCATION AGENT1* LOCATION3) (HAS-LOCATION BOX1* LOCATION7) (HAS-LOCATION CONNECTOR1* LOCATION1)
 (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION4) (OPEN GATE2) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))

(3.0 (MOVE > AGENT1 moves via ((WALK LOCATION3 NIL LOCATION1))))
((HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7)
 (HAS-LOCATION TRAY1 LOCATION4) (HAS-LOCATION AGENT1* LOCATION3) (HAS-LOCATION BOX1* LOCATION7) (HAS-LOCATION CONNECTOR1* LOCATION1)
 (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION4) (OPEN GATE2) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))

(4.0 (MOVE > AGENT1* moves via ((WALK LOCATION3 NIL LOCATION2))))
((HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7)
 (HAS-LOCATION TRAY1 LOCATION4) (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7) (HAS-LOCATION CONNECTOR1* LOCATION1)
 (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION4) (OPEN GATE2) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))

(5.0 (PICKUP-TRAY > AGENT1* picks up TRAY1* at LOCATION4 from LOCATION2))
((HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7)
 (HAS-LOCATION TRAY1 LOCATION4) (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7) (HAS-LOCATION CONNECTOR1* LOCATION1)
 (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING2 AGENT1* TRAY1*) (OPEN GATE2)
 (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))

(6.0 (PICKUP-CONNECTOR > AGENT1 picks up CONNECTOR1 at LOCATION1))
((HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION4)
 (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7) (HAS-LOCATION CONNECTOR1* LOCATION1) (HAS-LOCATION CONNECTOR2* LOCATION10)
 (HAS-LOCATION TRAY1* LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING1 AGENT1 CONNECTOR1) (HOLDING2 AGENT1* TRAY1*)
 (HOLDING2 AGENT1 CONNECTOR1) (OPEN GATE2) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))

(7.0 (MOVE > AGENT1 moves via ((STAIRS LOCATION1 NIL LOCATION4))))
((HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR2 LOCATION10) (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION4)
 (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7) (HAS-LOCATION CONNECTOR1* LOCATION1) (HAS-LOCATION CONNECTOR2* LOCATION10)
 (HAS-LOCATION TRAY1* LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING1 AGENT1 CONNECTOR1) (HOLDING2 AGENT1* TRAY1*)
 (HOLDING2 AGENT1 CONNECTOR1) (OPEN GATE2) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))

(8.0 (CONNECT-CONNECTOR > AGENT1 connects CONNECTOR1 at LOCATION2 on TRAY1* to (RECEIVER1 TRANSMITTER1)))
((ACTIVE RECEIVER1) (COLOR CONNECTOR1 BLUE) (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR2 LOCATION10)
 (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION4) (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7)
 (HAS-LOCATION CONNECTOR1* LOCATION1) (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION2)
 (HAS-LOCATION CONNECTOR1 LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING2 AGENT1* TRAY1*) (ON1 CONNECTOR1 TRAY1*) (ON2 CONNECTOR1 TRAY1*)
 (OPEN GATE1) (PAIRED CONNECTOR1 RECEIVER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))



Recording phase:
(2.0 (START-RECORDER AGENT1))
(PAUSE)
(4.0 (MOVE AGENT1* ((WALK LOCATION3 NIL LOCATION2))))
(5.0 (PICKUP-TRAY AGENT1* TRAY1* LOCATION4 LOCATION2))
(PAUSE)
(MOVE AGENT1* ((WALK LOCATION2 NIL LOCATION3)))
(STOP-RECORDER)
Playback phase:
(PAUSE)
(1.0 (MOVE AGENT1 ((WALK LOCATION1 NIL LOCATION3))))
(2.0 (START-RECORDER AGENT1))
(3.0 (MOVE AGENT1 ((WALK LOCATION3 NIL LOCATION1))))
(RESUME)
(4.0 (MOVE AGENT1* ((WALK LOCATION3 NIL LOCATION2))))
(5.0 (PICKUP-TRAY AGENT1* TRAY1* LOCATION4 LOCATION2))
(PAUSE)
(6.0 (PICKUP-CONNECTOR AGENT1 CONNECTOR1 LOCATION1))
(7.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4))))
(8.0 (CONNECT-CONNECTOR AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1)))
Evaluation took:
  2498.050 seconds of real time
  2491.156250 seconds of total run time (2459.203125 user, 31.953125 system)
  [ Real times consist of 1.625 seconds GC time, and 2496.425 seconds non-GC time. ]
  [ Run times consist of 1.718 seconds GC time, and 2489.439 seconds non-GC time. ]
  99.72% CPU
  7,961,791,169,670 processor cycles
  629,403,950,720 bytes consed

#<PACKAGE "WOULDWORK">
* *solution-paths*
(#S(SOLUTION
    :DEPTH 8
    :TIME 8.0
    :VALUE 0.0
    :PATH ((1.0 (MOVE AGENT1 ((WALK LOCATION1 NIL LOCATION3)))) (2.0 (START-RECORDER AGENT1))
           (3.0 (MOVE AGENT1 ((WALK LOCATION3 NIL LOCATION1)))) (4.0 (MOVE AGENT1* ((WALK LOCATION3 NIL LOCATION2))))
           (5.0 (PICKUP-TRAY AGENT1* TRAY1* LOCATION4 LOCATION2)) (6.0 (PICKUP-CONNECTOR AGENT1 CONNECTOR1 LOCATION1))
           (7.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4))))
           (8.0 (CONNECT-CONNECTOR AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1))))
    :GOAL #<PROBLEM-STATE <CONNECT-CONNECTOR (AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1)) NIL 8.0 0.0 0.0
  ((ACTIVE RECEIVER1) (COLOR CONNECTOR1 BLUE) (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR2 LOCATION10)
   (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION4) (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7)
   (HAS-LOCATION CONNECTOR1* LOCATION1) (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION2)
   (HAS-LOCATION CONNECTOR1 LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING2 AGENT1* TRAY1*) (ON1 CONNECTOR1 TRAY1*) (ON2 CONNECTOR1 TRAY1*)
   (OPEN GATE1) (PAIRED CONNECTOR1 RECEIVER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))
  NIL>>)
 #S(SOLUTION
    :DEPTH 9
    :TIME 9.0
    :VALUE 0.0
    :PATH ((1.0 (MOVE AGENT1 ((WALK LOCATION1 NIL LOCATION3)))) (2.0 (START-RECORDER AGENT1))
           (3.0 (MOVE AGENT1 ((WALK LOCATION3 NIL LOCATION1)))) (4.0 (MOVE AGENT1* ((WALK LOCATION3 NIL LOCATION1))))
           (5.0 (PICKUP-CONNECTOR AGENT1 CONNECTOR1 LOCATION1)) (6.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4))))
           (7.0 (MOVE AGENT1* ((WALK LOCATION1 NIL LOCATION2)))) (8.0 (PICKUP-TRAY AGENT1* TRAY1* LOCATION4 LOCATION2))
           (9.0 (CONNECT-CONNECTOR AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1))))
    :GOAL #<PROBLEM-STATE <CONNECT-CONNECTOR (AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1)) NIL 9.0 0.0 0.0
  ((ACTIVE RECEIVER1) (COLOR CONNECTOR1 BLUE) (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR2 LOCATION10)
   (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION4) (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7)
   (HAS-LOCATION CONNECTOR1* LOCATION1) (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION2)
   (HAS-LOCATION CONNECTOR1 LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING2 AGENT1* TRAY1*) (ON1 CONNECTOR1 TRAY1*) (ON2 CONNECTOR1 TRAY1*)
   (OPEN GATE1) (PAIRED CONNECTOR1 RECEIVER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))
  NIL>>)
 #S(SOLUTION
    :DEPTH 10
    :TIME 10.0
    :VALUE 0.0
    :PATH ((1.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4)))) (2.0 (PICKUP-TRAY AGENT1 TRAY1 LOCATION4 LOCATION4))
           (3.0 (MOVE AGENT1 ((JUMP LOCATION4 NIL LOCATION2) (WALK LOCATION2 NIL LOCATION3)))) (4.0 (START-RECORDER AGENT1))
           (5.0 (PUT-TRAY AGENT1 TRAY1 GROUND LOCATION3)) (6.0 (MOVE AGENT1 ((WALK LOCATION3 NIL LOCATION1))))
           (7.0 (MOVE AGENT1* ((WALK LOCATION3 NIL LOCATION1)))) (8.0 (PICKUP-CONNECTOR AGENT1 CONNECTOR1 LOCATION1))
           (9.0 (CONNECT-CONNECTOR AGENT1 CONNECTOR1 LOCATION1 TRAY1* (RECEIVER1 TRANSMITTER1)))
           (10.0 (MOVE AGENT1* ((WALK LOCATION1 NIL LOCATION2)))))
    :GOAL #<PROBLEM-STATE <MOVE (AGENT1* ((WALK LOCATION1 NIL LOCATION2))) NIL 10.0 0.0 0.0
  ((ACTIVE RECEIVER1) (COLOR CONNECTOR1 BLUE) (HAS-LOCATION AGENT1 LOCATION1) (HAS-LOCATION CONNECTOR2 LOCATION10)
   (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION3) (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7)
   (HAS-LOCATION CONNECTOR1* LOCATION1) (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION2)
   (HAS-LOCATION CONNECTOR1 LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING2 AGENT1* TRAY1*) (ON1 CONNECTOR1 TRAY1*) (ON2 CONNECTOR1 TRAY1*)
   (OPEN GATE1) (PAIRED CONNECTOR1 RECEIVER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))
  NIL>>)
 #S(SOLUTION
    :DEPTH 11
    :TIME 11.0
    :VALUE 0.0
    :PATH ((1.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4)))) (2.0 (PICKUP-TRAY AGENT1 TRAY1 LOCATION4 LOCATION4))
           (3.0 (PUT-TRAY AGENT1 TRAY1 GROUND LOCATION2))
           (4.0 (MOVE AGENT1 ((JUMP LOCATION4 NIL LOCATION2) (WALK LOCATION2 NIL LOCATION3)))) (5.0 (START-RECORDER AGENT1))
           (6.0 (MOVE AGENT1 ((WALK LOCATION3 NIL LOCATION1)))) (7.0 (MOVE AGENT1* ((WALK LOCATION3 NIL LOCATION2))))
           (8.0 (PICKUP-TRAY AGENT1* TRAY1* LOCATION2 LOCATION2)) (9.0 (PICKUP-CONNECTOR AGENT1 CONNECTOR1 LOCATION1))
           (10.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4))))
           (11.0 (CONNECT-CONNECTOR AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1))))
    :GOAL #<PROBLEM-STATE <CONNECT-CONNECTOR (AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1)) NIL 11.0 0.0 0.0
  ((ACTIVE RECEIVER1) (COLOR CONNECTOR1 BLUE) (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR2 LOCATION10)
   (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION2) (HAS-LOCATION AGENT1* LOCATION2) (HAS-LOCATION BOX1* LOCATION7)
   (HAS-LOCATION CONNECTOR1* LOCATION1) (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION2)
   (HAS-LOCATION CONNECTOR1 LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING2 AGENT1* TRAY1*) (ON1 CONNECTOR1 TRAY1*) (ON2 CONNECTOR1 TRAY1*)
   (OPEN GATE1) (PAIRED CONNECTOR1 RECEIVER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))
  NIL>>)
 #S(SOLUTION
    :DEPTH 12
    :TIME 12.0
    :VALUE 0.0
    :PATH ((1.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4)))) (2.0 (PICKUP-TRAY AGENT1 TRAY1 LOCATION4 LOCATION4))
           (3.0 (PUT-TRAY AGENT1 TRAY1 GROUND LOCATION2)) (4.0 (MOVE AGENT1 ((STAIRS LOCATION4 NIL LOCATION1))))
           (5.0 (PICKUP-CONNECTOR AGENT1 CONNECTOR1 LOCATION1)) (6.0 (MOVE AGENT1 ((WALK LOCATION1 NIL LOCATION3))))
           (7.0 (START-RECORDER AGENT1)) (8.0 (MOVE AGENT1 ((WALK LOCATION3 NIL LOCATION2))))
           (9.0 (MOVE AGENT1* ((WALK LOCATION3 NIL LOCATION2)))) (10.0 (PUT-CONNECTOR AGENT1* CONNECTOR1* LOCATION2 GROUND))
           (11.0 (PICKUP-TRAY AGENT1* TRAY1* LOCATION2 LOCATION2))
           (12.0 (CONNECT-CONNECTOR AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1))))
    :GOAL #<PROBLEM-STATE <CONNECT-CONNECTOR (AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1)) NIL 12.0 0.0 0.0
  ((ACTIVE RECEIVER1) (COLOR CONNECTOR1 BLUE) (HAS-LOCATION AGENT1 LOCATION2) (HAS-LOCATION CONNECTOR2 LOCATION10)
   (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION2) (HAS-LOCATION CONNECTOR1 LOCATION2) (HAS-LOCATION AGENT1* LOCATION2)
   (HAS-LOCATION BOX1* LOCATION7) (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION2)
   (HAS-LOCATION CONNECTOR1* LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING2 AGENT1* TRAY1*) (ON1 CONNECTOR1 TRAY1*) (ON2 CONNECTOR1 TRAY1*)
   (OPEN GATE1) (PAIRED CONNECTOR1 RECEIVER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))
  NIL>>)
 #S(SOLUTION
    :DEPTH 13
    :TIME 13.0
    :VALUE 0.0
    :PATH ((1.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4)))) (2.0 (PICKUP-TRAY AGENT1 TRAY1 LOCATION4 LOCATION4))
           (3.0 (PUT-TRAY AGENT1 TRAY1 GROUND LOCATION2)) (4.0 (MOVE AGENT1 ((STAIRS LOCATION4 NIL LOCATION1))))
           (5.0 (PICKUP-CONNECTOR AGENT1 CONNECTOR1 LOCATION1)) (6.0 (MOVE AGENT1 ((WALK LOCATION1 NIL LOCATION3))))
           (7.0 (START-RECORDER AGENT1)) (8.0 (MOVE AGENT1 ((WALK LOCATION3 NIL LOCATION1))))
           (9.0 (MOVE AGENT1* ((WALK LOCATION3 NIL LOCATION2)))) (10.0 (MOVE AGENT1 ((STAIRS LOCATION1 NIL LOCATION4))))
           (11.0 (PUT-CONNECTOR AGENT1* CONNECTOR1* LOCATION2 GROUND)) (12.0 (PICKUP-TRAY AGENT1* TRAY1* LOCATION2 LOCATION2))
           (13.0 (CONNECT-CONNECTOR AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1))))
    :GOAL #<PROBLEM-STATE <CONNECT-CONNECTOR (AGENT1 CONNECTOR1 LOCATION2 TRAY1* (RECEIVER1 TRANSMITTER1)) NIL 13.0 0.0 0.0
  ((ACTIVE RECEIVER1) (COLOR CONNECTOR1 BLUE) (HAS-LOCATION AGENT1 LOCATION4) (HAS-LOCATION CONNECTOR2 LOCATION10)
   (HAS-LOCATION BOX1 LOCATION7) (HAS-LOCATION TRAY1 LOCATION2) (HAS-LOCATION CONNECTOR1 LOCATION2) (HAS-LOCATION AGENT1* LOCATION2)
   (HAS-LOCATION BOX1* LOCATION7) (HAS-LOCATION CONNECTOR2* LOCATION10) (HAS-LOCATION TRAY1* LOCATION2)
   (HAS-LOCATION CONNECTOR1* LOCATION2) (HOLDING1 AGENT1* TRAY1*) (HOLDING2 AGENT1* TRAY1*) (ON1 CONNECTOR1 TRAY1*) (ON2 CONNECTOR1 TRAY1*)
   (OPEN GATE1) (PAIRED CONNECTOR1 RECEIVER1) (PAIRED CONNECTOR1 TRANSMITTER1) (RECORDING-IN-PROGRESS) (RECORDING-OPEN GATE2))
  NIL>>))